bueno aca estan los logs aqui ba el primero
Unhandled exception: EXCEPTION_INT_DIVIDE_BY_ZERO (C0000094)
Flags=0, Address = 0x07953419
0) 0x07953419 (XSquawkBox_VATSIM.xpl + 341017)
y este es el segundo
Physical Memory: 3086200832
CPU 0: Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz Speed (mhz): 2000
CPU 0: Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz Speed (mhz): 2000
X-System folder:'D:\Archivos de programa/X-Plane 9/', case sensitive=0
OpenGL Vendor : NVIDIA Corporation
OpenGL Render : GeForce 7050 / nForce 610i/PCI/SSE2
OpenGL Version : 2.1.2 (210)
OpenGL Extensions: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
threaded_avail : 1
tex_clamp_avail : 1
add_env_avail : 1
combine_avail : 1
dis_fog_avail : 1
tex_comp_avail : 1
vbo_avail : 1
pbo_avail : 0
automini_avail : 1
aniso_avail : 1
fsaa_avail : 1
occlude_avail : 1
sprites_avail : 1
sblend_avail : 1
vprog_avail : 1 (512)
fprog_avail : 1 (4096/4096/4096/4096)
depth_tex_avail : 1
shad_objs_avail : 1
vshader_avail : 1 (16/1024/32/16/4/2048)
fshader_avail : 1 (2048)
glsl_avail : 1 (1.20 NVIDIA via Cg compiler/120)
first-gen shaders: 0
gshader_avail : 0
buniform_avail : 0
framebuf_avail : 1
drawbuf_avail : 1
drawbuf2_avail : 0
tex_float_avail : 1
non_pots_avail : 1
packed_stencil : 1
max tex units : 4 (16/8)
max iso filtering: 16.000000
max texture size : 4096
max point size : 63.375000
idx in vram : 1
use_vsync1 : 1
use_vsync2 : 0
CPU count : 2
HASP USB-key message: hasp_login: no key found
Fetching plugins for D:\Archivos de programa\X-Plane 9\Resources\plugins
Loaded: D:\Archivos de programa\X-Plane 9\Resources\plugins\PluginAdmin\win.xpl.
This application has crashed. Please send the file crash_log.txt to Laminar Research.
haber que se les ocurre!!!