Ya disponible
X-Plane 9.41 is here now!
www.X-Plane.com, or just run your updater which you can get from X-Plane.com
Just a handful of minor tweaks and bug-fixes to tune everything perfectly.
Try it out and let me know how it goes!
austin
Keyboard preferences labeled in the menus.
Multiplayer dataref fixed.
Orthophoto scenery night lighting comes on all at once, to avoid a checkerboard effect.
Mouse jumps to the current yoke deflection in mouse-flight mode. This will avoid sudden control deflections when flying with the mouse.
CUSTOM_LIGHT bugs fixed in OBJ files.
The current livery is now available in a dataref. Improved memory use with OBJs. Rosetta can be overridden via command-line. Default livery
can now be picked again after a custom livery is selected. Cmd line -- no_autovary option can be used to turn off dithering of urban textures.
Multiplayer should not cause any problems with the FMS.
A number of changes to make the IOS with 20 students work a bit smoother... being used at a school in Georgia to teach 20 students at
once! A lot of fun, and good training.
Should not crash on quit while text-to-speech is playing, as it could before.
Electrical system should work fine even for planes created on the ancient old PPC macs from many years ago.
Marker-mute command now only mutes the marker audio, and does not dim the lights as well.
Airfoil-Maker defaults to a 10-degree linear region for the lift line, which is a much better default.
EFIS-App should have all navaids now... more accurate for those avidynes... EFIS-App to be published soon. A few changes in the
Eclipse jet avionics for FAA-certification in EFIS-App as well.
Support for "generic" lights on airplanes (sample plane coming soon)
More accurate amp calculation for panel lighting
AP self test datarefs added
Electrical System for 930 planes loads with correct generator setup
Lighting fixed on glass artificial horizon
"Null texture, how?" Bug fixed on NVidia/Windows Hardware.