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Autor Tema: Hasta los....del Crashhh de XP11  (Leído 17836 veces)
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18 Abril, 2017, 16:48:50
tavster
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Hasta los....del Crashhh de XP11

Bueno ya un poquito desesperadito...ya no se que hacer para que no se me pete el XP11...y no será por ordenador por que creo que tengo un buen aparato:

I7 6700 K CPU
32 Gb de RAM
Nvidia GTX 1080

Y aquí mi Log.txt por si podéis echarme una mano....

X-Plane started on Tue Apr 18 15:43:29 2017

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 10.0 (build 14393/2)
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 34298892288
Maximum Virtual Memory (for X-Plane only): 140737488224256
CPU 0: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz  Speed (mhz): 4008
CPU 0: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz  Speed (mhz): 4008
CPU 0: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz  Speed (mhz): 4008
CPU 0: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz  Speed (mhz): 4008
CPU 0: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz  Speed (mhz): 4008
CPU 0: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz  Speed (mhz): 4008
CPU 0: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz  Speed (mhz): 4008
CPU 0: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz  Speed (mhz): 4008

X-System folder:\\\'D:\\\\X-Plane 11/\\\', case sensitive=0

WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

OpenGL Vendor    : NVIDIA Corporation
OpenGL Render    : GeForce GTX 1080/PCIe/SSE2
OpenGL Version   : 4.5.0 NVIDIA 376.53 (450/0)
OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control


18 Abril, 2017, 17:03:05 #1
gentec
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Re: Hasta los....del Crashhh de XP11

no es cuestión de addons porque parece que no llega a cargar nada...

lo has tenido funcionando?

en caso afirmativo,¿cambios recientes?

suerte,entre todos seguro que lo hacemos andar.


18 Abril, 2017, 17:38:49 #2
AVE
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Re: Hasta los....del Crashhh de XP11

Menudo maquinon tienes!! yo tengo la demo y no tengo problemas con un i5, 16GB de Ram y una 1050 GTX de grafica, si te ha funcionado antes, piensa que cambios has echo, o que escenarios has metido, incluso prueba a iniciar el vuelo desde otro aeropuerto que no tenga escenario.

18 Abril, 2017, 17:40:26 #3
LuisAngel
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Re: Hasta los....del Crashhh de XP11

Actualiza de nuevo el simulador con X-Plane 11 Installer


18 Abril, 2017, 23:22:07 #4
tavster
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Re: Hasta los....del Crashhh de XP11

Sigue...

threaded_avail   : 1   aniso_avail      : 1   timer_avail      : 1   sync/fence       : 1
pbo_avail        : 1   frameblit_avail  : 1
gpu_shad4_avail  : 1   shad_lod_avail   : 1   array_tex_avail  : 1   texture_rg       : 1
tex_float_avail  : 1   seamless_avail   : 1   drawbuf2_avail   : 1   packed_stencil   : 1
framebuffer_srgb : 1   copy_buf_avail   : 1   ubo_avail        : 1   gshader_avail    : 1
base_vert_avail  : 1
instance_avail   : 1   tess_avail       : 1   pinned_avail     : 0   debug_avail      : 1
max tex units    : 32 (32/8)
max iso filtering: 16.000000
max texture size : 32768 (hardware limit)
max point size   : 189.875000
idx in vram      : 1
GLSL Version     :4.50 NVIDIA/450
(16/4096/124/192/32/4096/4096)
This video card is: DX10 or 11 - With instancing
CPU count        : 8
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor   : OpenAL Community
OpenAL renderer  : OpenAL Soft
OpenAL version   : 1.1
OpenAL hardware  : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length

 ==== CHANGING LANGUAGE TO: Español. ====
Fetching plugins for D:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\X-Plane 11/Resources/plugins

Loaded: D:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

Loaded: D:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\X-Plane 11/Resources/plugins/AutoGate/64/win.xpl (Marginal.AutoGate).

Ground Handling Plugin by JARDesign v.220116 for X-Plane 10
Loaded: D:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\X-Plane 11/Resources/plugins/GndHandling/win.xpl (jardesign.crew.ground.handling).

Loaded: D:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\X-Plane 11/Resources/plugins/WorldTraffic/64/win.xpl (cjs.util.worldtraffic).

Loaded: D:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\X-Plane 11/Resources/plugins/WorldTrafficRTG/64/win.xpl (cjs.util.worldtraffic_rtg).

Loaded: D:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\X-Plane 11/Resources/plugins/WorldTrafficRadar/64/win.xpl (classicjetsims.wt_radar).

X-Camera: X-Camera license was verified, X-Camera will run in full feature mode
X-Camera: Initialization complete for version 2.2.1
Loaded: D:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\X-Plane 11/Resources/plugins/X-Camera/64/win.xpl (SRS.X-Camera).

I found the following scenery packages (prioritized in this order):
  0 Custom Scenery/LOWI Demo Area/ (disabled)
  1 Custom Scenery/Aerosoft - EBBR Brussels/ (disabled)
  2 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/ (disabled)
  3 Custom Scenery/Aerosoft - LFPG Paris CDG/ (disabled)
  4 Custom Scenery/Aerosoft - LFPO Paris Orly/ (disabled)
  5 Custom Scenery/Aerosoft - EDDF Frankfurt/ (disabled)
  6 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/ (disabled)
  7 Custom Scenery/Aerosoft - LPFR Faro/
  8 Custom Scenery/Aerosoft - LEMD Madrid/
  9 Custom Scenery/APT GCXO - Los Rodeos/
 10 Custom Scenery/DAI Media Scenery - LECH - Costa Azahar/
 11 Custom Scenery/LEAS tdg/
 12 Custom Scenery/LEGR tdg/
 13 Custom Scenery/LELN - Espana - Leon/
 14 Custom Scenery/LESA - SalamancaMatacan/
 15 Custom Scenery/LEVT Vitoria-Gasteiz 2.0/
 16 Custom Scenery/LEXJ tdg/
 17 Custom Scenery/Aerosoft - LSGG Genf/ (disabled)
 18 Custom Scenery/Aerosoft - EGBB Birmingham/ (disabled)
 19 Custom Scenery/Aerosoft - EGKK London-Gatwick/ (disabled)
 20 Custom Scenery/Aerosoft - EGLL Heathrow/ (disabled)
 21 Custom Scenery/Aerosoft - EGPF Glasgow/ (disabled)
 22 Custom Scenery/Aerosoft - EGSS London-Stansted/ (disabled)
 23 Custom Scenery/KSEA Demo Area/ (disabled)
 24 Custom Scenery/Global Airports/
 25 Custom Scenery/3D_people_library/
 26 Custom Scenery/AEHD_Ramps/
 27 Custom Scenery/AEHD_Taxilines/
 28 Custom Scenery/Backup Scenery Library/
 29 Custom Scenery/BS2001 Object Library/
 30 Custom Scenery/BS2001_Objects/
 31 Custom Scenery/CDB-Library/
 32 Custom Scenery/DAI Media Scenery - ZZZZ - Library/
 33 Custom Scenery/ff_library_extended_LOD/
 34 Custom Scenery/FJS_Scenery_Library/
 35 Custom Scenery/flags_world/
 36 Custom Scenery/Flyby_Planes/
 37 Custom Scenery/gt_library/
 38 Custom Scenery/JB_Hangars/
 39 Custom Scenery/JB_Houses/
 40 Custom Scenery/JB_Objects/
 41 Custom Scenery/lib/
 42 Custom Scenery/MisterX_Library/
 43 Custom Scenery/NAPS_library/
 44 Custom Scenery/OpenSceneryX/
 45 Custom Scenery/People_LIB/
 46 Custom Scenery/R2_Library/
 47 Custom Scenery/RD_Library/
 48 Custom Scenery/RE_Library/
 49 Custom Scenery/ruscenery/
 50 Custom Scenery/Sea_Life/
 51 Custom Scenery/Serviced Aircraft North America Part 1/
 52 Custom Scenery/Serviced Aircraft North America Part 2/
 53 Custom Scenery/Serviced Aircraft North America Part 3/
 54 Custom Scenery/Static_GA_Aircraft_NZ/
 55 Custom Scenery/The_Handy_Objects_Library/
 56 Custom Scenery/THE-FAIB Aircraft Library/
 57 Custom Scenery/THE-FRUIT-STAND Aircraft Library/
 58 Custom Scenery/XAirportScenery/
 59 Custom Scenery/y_SpainUHD_LC_MED/
 60 Custom Scenery/z_SpainUHD_+39+000/
 61 Custom Scenery/z_SpainUHD_+39-001/
 62 Custom Scenery/z_SpainUHD_+40+000/
 63 Custom Scenery/z_SpainUHD_+40-001/
 64 Custom Scenery/z_SpainUHD_BAL_Ibiza-Formentera/
 65 Custom Scenery/z_SpainUHD_BAL_Mallorca-Menorca/
 66 Global Scenery/X-Plane 11 Demo Areas/
 67 Global Scenery/X-Plane 11 Global Scenery/
 68 Resources/default scenery/1000 autogen/
 69 Resources/default scenery/1000 decals/
 70 Resources/default scenery/1000 forests/
 71 Resources/default scenery/1000 roads/
 72 Resources/default scenery/1000 urban terrain/
 73 Resources/default scenery/1000 world terrain/
 74 Resources/default scenery/700 roads/
 75 Resources/default scenery/900 beaches/
 76 Resources/default scenery/900 europe objects/
 77 Resources/default scenery/900 forests/
 78 Resources/default scenery/900 roads/
 79 Resources/default scenery/900 us objects/
 80 Resources/default scenery/900 world object placeholders/
 81 Resources/default scenery/airport decals/
 82 Resources/default scenery/airport scenery/
 83 Resources/default scenery/default apt dat/
 84 Resources/default scenery/default atc/
 85 Resources/default scenery/sim objects/
 86 Resources/tutorials/tutorials_Alaska/
 87 Resources/tutorials/tutorials_Hawaii/
 88 Resources/tutorials/tutorials_Seattle/

0:00:00.000 D/HID: HID Bridge Running
Fetching plugins for Custom Scenery/LELN - Espana - Leon/plugins

Loaded: Custom Scenery/LELN - Espana - Leon/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.LELN - Espana - Leon).

ATC audio initialized.
Initializing off screen memory.
Initializing off screen memory complete.
0:00:03.055 E/APT: The airport LESA (Salamanca) has lost some controllers due to bad frequencies.  Each controller needs at least one frequency in the range of 118.0 to 136.0 mhz.
0:00:03.055 E/APT: We found a solitary GND controller at LESA (Salamanca). Where\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s his tower controller?
0:00:10.847 I/REN: Setting texture resolution read from prefs as 5
0:00:10.847 W/ACF: Scanning of aircraft files is complete. Some of your aircraft files will not be available to fly in X-Plane, probably because they were created by a version of X-Plane that is too old. Aircraft that will be ignored:
0:00:10.847 W/ACF:     Aircraft/Classic Jet Simulations/WorldTraffic/AIplaneXP9.acf
0:00:10.847 I/REN: Setting |draw view indicator read from prefs as 1.
0:00:10.847 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1.
0:00:10.847 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1.
0:00:10.847 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
0:00:10.847 I/REN: Setting |draw birds and deer in nice weather read from prefs as 1.
0:00:10.847 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 1.
0:00:10.847 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
0:00:10.847 I/REN: Setting |runways follow terrain contours read from prefs as 1.
0:00:10.847 I/REN: Setting |3-d drawing detail read from prefs as 3.
0:00:10.847 I/REN: Setting |water reflection detail read from prefs as 1.
0:00:10.847 I/REN: Setting |draw parked aircraft at airports read from prefs as 1.
0:00:10.847 I/REN: Setting compress textures to save VRAM read from prefs as 1.
0:00:10.847 I/REN: Setting |Effects read from prefs as 3.
0:00:10.847 I/REN: Setting |3-d shadows read from prefs as 1.
0:00:10.847 I/REN: Setting |HDR anti-aliasing read from prefs as 4.
0:00:10.847 I/REN: Setting |draw volumetric fog read from prefs as 1.
0:00:10.847 I/REN: Setting |draw per pixel lighting read from prefs as 1.
0:00:10.847 I/REN: Setting |atmospheric scattering read from prefs as 1.
0:00:19.271 I/NET: Ethernet 192.168.1.128
0:00:19.271 I/NET: Teredo Tunneling Pseudo-Interface 2001:0:9d38:953c:c45:2e86:a555:1bb5


18 Abril, 2017, 23:23:34 #5
tavster
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Re: Hasta los....del Crashhh de XP11

0:00:19.740 D/HID: Hardware ADDED(044f, b108) - T.Flight Hotas X at path \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\?\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\hid#vid_044f&pid_b108#6&15f693b3&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
0:00:19.740 I/JOY: REGISTER Joystick device: T.Flight Hotas X - VID:1103PID:45320, this is a familiar device.
0:00:19.740 D/HID:    BUTTON Added Index: 0 (HID_Page_Button/01) for handle: 000002B64A8246D0
0:00:19.740 D/HID:    BUTTON Added Index: 1 (HID_Page_Button/02) for handle: 000002B64A8246D0
0:00:19.740 D/HID:    BUTTON Added Index: 2 (HID_Page_Button/03) for handle: 000002B64A8246D0
0:00:19.740 D/HID:    BUTTON Added Index: 3 (HID_Page_Button/04) for handle: 000002B64A8246D0
0:00:19.740 D/HID:    BUTTON Added Index: 4 (HID_Page_Button/05) for handle: 000002B64A8246D0
0:00:19.740 D/HID:    BUTTON Added Index: 5 (HID_Page_Button/06) for handle: 000002B64A8246D0
0:00:19.740 D/HID:    BUTTON Added Index: 6 (HID_Page_Button/07) for handle: 000002B64A8246D0
0:00:19.740 D/HID:    BUTTON Added Index: 7 (HID_Page_Button/08) for handle: 000002B64A8246D0
0:00:19.740 D/HID:    BUTTON Added Index: 8 (HID_Page_Button/09) for handle: 000002B64A8246D0
0:00:19.740 D/HID:    BUTTON Added Index: 9 (HID_Page_Button/0a) for handle: 000002B64A8246D0
0:00:19.740 D/HID:    BUTTON Added Index: 10 (HID_Page_Button/0b) for handle: 000002B64A8246D0
0:00:19.740 D/HID:    BUTTON Added Index: 11 (HID_Page_Button/0c) for handle: 000002B64A8246D0
0:00:19.740 D/HID:    HATSWITCH Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Hatswitch) for handle: 000002B64A8246D0. It has 8 positions.
0:00:19.740 D/HID:    AXIS Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_X) for handle: 000002B64A8246D0. Min/Max 0 - 1023
0:00:19.740 D/HID:    AXIS Added Index: 1 (HID_Page_GenericDesktop/HID_Usage_GD_Y) for handle: 000002B64A8246D0. Min/Max 0 - 1023
0:00:19.740 D/HID:    AXIS Added Index: 2 (HID_Page_GenericDesktop/HID_Usage_GD_Slider) for handle: 000002B64A8246D0. Min/Max 0 - 255
0:00:19.740 D/HID:    AXIS Added Index: 3 (HID_Page_GenericDesktop/HID_Usage_GD_Rz) for handle: 000002B64A8246D0. Min/Max 0 - 255
0:00:19.740 D/HID:    AXIS Added Index: 4 (HID_Page_GenericDesktop/HID_Usage_GD_Z) for handle: 000002B64A8246D0. Min/Max 0 - 255
0:00:19.740 D/HID:    SKIPPED (ff00/2b) for handle: 000002B64A8246D0 because of usage page.
0:00:19.740 D/HID:    SKIPPED (ff00/2a) for handle: 000002B64A8246D0 because of usage page.
0:00:19.740 D/HID:    SKIPPED (ff00/29) for handle: 000002B64A8246D0 because of usage page.
0:00:19.740 D/HID:    SKIPPED (ff00/28) for handle: 000002B64A8246D0 because of usage page.
0:00:19.740 D/HID:    SKIPPED (ff00/27) for handle: 000002B64A8246D0 because of usage page.
0:00:19.740 D/HID:    SKIPPED (ff00/26) for handle: 000002B64A8246D0 because of usage page.
0:00:19.740 D/HID:    SKIPPED (ff00/25) for handle: 000002B64A8246D0 because of usage page.
0:00:19.740 D/HID:    SKIPPED (ff00/24) for handle: 000002B64A8246D0 because of usage page.
0:00:19.740 D/HID:    SKIPPED (ff00/23) for handle: 000002B64A8246D0 because of usage page.
0:00:19.740 D/HID:    SKIPPED (ff00/22) for handle: 000002B64A8246D0 because of usage page.
0:00:19.740 D/HID:    SKIPPED (ff00/21) for handle: 000002B64A8246D0 because of usage page.
0:00:19.740 D/HID:    SKIPPED (ff00/20) for handle: 000002B64A8246D0 because of usage page.
0:00:19.740 D/HID: END HARDWARE
0:00:19.740 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard
0:00:19.740 I/WIN: Opened window Primary V11 UI
0:00:30.702 I/FCG: Applying changes from Flight Configuration screen
0:00:30.702 I/FCG: Starting new flight in Aircraft/320_JARDesign/a320neo.acf at Ramp 1 Stand 3
0:00:34.005 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading
0:00:34.005 I/ACF: Loading airplane number 0 with Aircraft/320_JARDesign/a320neo.acf
X-Camera: Scenic Flyer not found
X-Camera: Attempting to initialize HeadShake
X-Camera: HeadShake not found
X-Camera: TrackIR was found and is enabled
Fetching plugins for D:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\X-Plane 11/Aircraft/320_JARDesign/plugins
CUSTOM DATAREF (float array): jd/light/01
CUSTOM DATAREF (float array): jd/light/02
CUSTOM DATAREF (float array): jd/light/03
CUSTOM DATAREF (float array): jd/light/04
CUSTOM DATAREF (float array): jd/light/05
CUSTOM DATAREF (float array): jd/light/06
CUSTOM DATAREF (float array): jd/light/07
CUSTOM DATAREF (float array): jd/light/08
CUSTOM DATAREF (float array): jd/light/09
CUSTOM DATAREF (float array): jd/light/10
CUSTOM DATAREF (int): jd/diagnost/a320
Loaded: D:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\X-Plane 11/Aircraft/320_JARDesign/plugins/320/win.xpl (jardesign.a320neo).

Loaded: D:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\X-Plane 11/Aircraft/320_JARDesign/plugins/diagnost/win.xpl (jardesign.a320diagnostic).



AQUI ACABA MI LOG.TXT

18 Abril, 2017, 23:24:45 #6
tavster
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Re: Hasta los....del Crashhh de XP11

Actualiza de nuevo el simulador con X-Plane 11 Installer

Lo haré Luis Angel y te comento....

19 Abril, 2017, 09:02:44 #7
Cestomano
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Me cansé de la capa; ahora sólo vuelo en avión...


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Re: Hasta los....del Crashhh de XP11

Lo último que se ve en el log es la carga del avión de Jardesign... ¿Te falla si vuelas con cualquier avión?

Piensa que un simulador de este tipo es un programa muy abierto y si falla puede ser debido a mil causas diferentes, muchas de ellas externas al propio simulador.

Prueba otro avión a ver. Si sigue fallando, quita TODOS los plugins (externos) y prueba. Si sigue fallando, quita todos los aviones y escenarios añadidos y prueba. En algún momento te irá bien y tendrás una idea de por dónde van los tiros.

Yo ya tengo el XP11 con mi i5 y no me ha cascado nunca...  Girar ojos


¡¡NO contesto dudas por mensaje privado!!

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www.spainuhd.es

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19 Abril, 2017, 13:33:34 #8
novamix
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Re: Hasta los....del Crashhh de XP11

a mi me empezo a no dejar abrir nada.. lo unico que habia hecho era actualizar los drivers de nvidia asi que volvi al anterior y vuala.. todo funciona de nuevo... tengo un equipo muy parecido.

19 Abril, 2017, 19:14:37 #9
jorduran
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Re: Hasta los....del Crashhh de XP11

A mi xp 11 no me da ningun problema con la beta por defecto y no lo he comprado así que solo tengo KSEA, eso si, con mi equipo va lento de "00"


Un buen aterrizaje es el que sales andando.
Un gran aterrizaje es cuando el avion puede seguir volando.

Telefonica ha cerrado mi WEB sin preaviso.
PHOTOBUCKET A CORTADO LAS FOTOS
19 Abril, 2017, 21:50:03 #10
AVE
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Re: Hasta los....del Crashhh de XP11

Lo que creo que te pasa es que estas intentando volar una versión no compatible del A320 de JAR Desing con X-Plane 11, ¿Estas intentando volar la versión antigua del A320 para la V10 en la V11?

Los unicos crasheos que he tenido con la V11 beta han sido por intentar abrir avones no compatibles.

19 Abril, 2017, 22:29:04 #11
mateos80
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Re: Hasta los....del Crashhh de XP11

Tengo la 11 ya comprada y he probado en concreto el A320 de Jar de la versión 10, no funciona bien en cuanto a las texturas de los paneles \"salen muy oscuras\" pero no se ma ha colgado, incluso con estas texturas asi puedo hacer algo, mi ordenador y gráfica son muy inferiores, yo haria una instalación limpia y empezaria de cero

19 Abril, 2017, 22:56:24 #12
tavster
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Re: Hasta los....del Crashhh de XP11

Lo que creo que te pasa es que estas intentando volar una versión no compatible del A320 de JAR Desing con X-Plane 11, ¿Estas intentando volar la versión antigua del A320 para la V10 en la V11?

Los unicos crasheos que he tenido con la V11 beta han sido por intentar abrir avones no compatibles.

En teoria en la version para X-plane 11, el la R6 que ya es compatible con XP11....pero hasta el pirri

19 Abril, 2017, 23:27:02 #13
tavster
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Re: Hasta los....del Crashhh de XP11

Tengo la 11 ya comprada y he probado en concreto el A320 de Jar de la versión 10, no funciona bien en cuanto a las texturas de los paneles \\\"salen muy oscuras\\\" pero no se ma ha colgado, incluso con estas texturas asi puedo hacer algo, mi ordenador y gráfica son muy inferiores, yo haria una instalación limpia y empezaria de cero

Voy a hacer una instalacion limpia a ver....

20 Abril, 2017, 18:45:10 #14
jorduran
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Re: Hasta los....del Crashhh de XP11

Ojo con los 20 plugins
las 38 bibliotecas de escenarios "no reales" (para eso con lo propio de x-plane basta) o edificios "propios y reales"
etc.etc. me recuerda una peli antigua "bailad, bailad malditos"


Un buen aterrizaje es el que sales andando.
Un gran aterrizaje es cuando el avion puede seguir volando.

Telefonica ha cerrado mi WEB sin preaviso.
PHOTOBUCKET A CORTADO LAS FOTOS
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